PitStop was founded back in 1997 in a small studio in Sheffield with only two full time staff. Nearly 3 decades later Pit Stop has grown to over 70 audio professionals with studios in both South Yorkshire and London.

Our production teams for Sound Design, Music and Voiceover are based in-house in South Yorkshire in a newly acquired and renovated 10,000 square foot studio, with 5 custom built recording/mixing suites and Foley pit.

As for our team in London, they are based 15 mins from London Bridge, with the studio housing 5 recording studios including 3 state of the art Motion Capture Volumes.

We are a fully independent studio and have stayed true to our humble roots, values and ethos, we are a client first team who are here to support, enhance and invigorate every games audio development.

Who Are PitStop?

In-house Project Managers oversee your entire project, from quotation to final asset delivery, ensuring a clear line of communication for any and all requirements and requests.

The casting process is managed by our casting directors who create bespoke briefs based on your requirements. We then distribute these to our ever growing network of agents in order to find the right fit for your project.

Our lead & senior performance directors work closely with your development team to fully engage with the story and gameplay. This means that they have everything they need to get the very best out of the actors and bring your script to life.

We have extensive experience with UK and US voiceover projects. We are able to cast from both UK and US talent pools, with a trusted SAG-AFTRA signatory and dry hire of individually selected and vetted US studios. We can cast both Union and non-Union actors in the US.

Voiceover and Casting

Our purpose built performance capture facilities have been designed to offer a variety of solutions depending on your needs and the requirements of your project. We can capture full body, fingers and face.

Our studios are acoustically designed to allow us to capture movement and final quality voice at the same time, which means that the authenticity of each actors' performance is maintained throughout the process.

Each studio features high-fidelity audio recording equipment, operated by our experienced technical and creative teams to bring your project vision to life.

We use award winning motion capture technology, provided by Vicon, Faceware and Rokoko, with the latest passive marker capture equipment.

Mocap and Recording

Sound Design

Our Sound Design team is built up of 22 Sound Designers who are supported by a team of 6 project managers, all of which are based in-house at our HQ in Yorkshire.

This team specialises in creating and integrating high-quality assets across a variety of genres, using industry-standard game audio middleware and tools, as well as proprietary engines alongside our own libraries of sounds, which we have built up over the past 20 years.

Our creative process thrives on collaboration; with such a large team, it allows us to utilise diversity in thought, creation and process to provide a bespoke and tailored experience to every project.

We also have a suite of custom-built, acoustically treated studios and recording spaces that allow us to record, create, review, and mix in all listening formats.

Music

Our team of musicians and composers specialise in creating original music in a wide variety of styles, having composed for an extensive array of titles over the years.

We have the facilities to compose and orchestrate music for live players, from recording solo players and small ensembles all the way up to full orchestras. We handle all contracting, notation, orchestration, conducting, and post-production.

Alongside our composition team, we have dedicated Music Designers who ensure our music integrates with the gameplay, utilising music systems for compelling interactive music.

Our in-house facilities feature state-of-the-art writing and post-production studios, allowing us to record and mix music to the highest production standards. These spaces can be configured to accommodate a range of production requirements.